iPhone app lets you replicate A-ha's 'Take On Me' video
iPhone users can now replicate the famed style of A-ha's classic 'Take On Me' music video with a new app showing off the firm's augmented reality software.
The original '80s video was the result of 16 painstaking weeks of rotoscoping live action frames into animation, but the new app recreates the effect much, much quicker using augmented reality technology.
The iOS app - which isn't yet publicly available - was developed by Trixi studios.
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Trixi developed the app using Apple's ARKit, a software toolbox that lets iOS developers avoid making an entire engine from scratch, giving them an easier way to include AR content in apps
Trixi developed the app using Apple's ARKit, a software toolbox that lets iOS developers avoid making an entire engine from scratch, giving them an easier way to include AR content in apps.
Since the ARKit makes implementing the technology much simpler, many smaller companies and individual developers have turned to it to work augmented reality into the apps. Â
Using it, they have created various useful tool app, like ones for measuring, redecorating and shopping.
Some have made recreational games, like apps for drawing, telling bedtime stories and one called 'cat explosion.' Â Â Â
The ARKit  - announced in June 2017 as 'the largest AR platform in the world' - uses Visual Inertial Odometry to accurately track the world around it.Â
By fusing sensor data with CoreMotion data, the two inputs allow the device to sense how it moves within a room without any additional calibration.
'ARKit allows developers to tap into the latest computer vision technologies to build deta iled and compelling virtual content on top of real-world scenes for interactive gaming, immersive shopping experiences, industrial design and more,' Apple said of its launch.
With ARKit, iOS devices - including iPads - can analyze the scene presented by the camera view and find horizontal planes in the room, detecting furniture, walls and floors
Using the camera sensor, it can also estimate the total amount of light in a scene and then applies the correct amount of lighting to the virtual augmented reality objects.
Craig Federighi, Apple's senior vice president of Software Engineering, first demoed the ARkit at the 2017 WWDC by showing how it could be used to improve the wildly popular Pokemon GO - which already used augmented reality.
The effect in the game was quite limited, and the phone camera could display creatures when you got close enough to t hem only - but with the ARKit, a character would anchor to the ground as it was being detected by the phone and Pokeballs would actually ricochet off the ground in realistic fashion.
Another popular use of the Apple ARkit has been to make apps that let users see amazing sights like the moon landing and the landing of a Space X rocket.Â
Many developers have uploaded videos of such online, including a silly one that shows the moon landing on a kitchen counter. Â
The Twitter account @MadewithARkit shares developers' creations.Â
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